Coursera Game Design course 2D Shooter project.

Modifications

Design: Logical 3-level 'story' progression with difficulty increase per level and boss fight.

Aesthetic: Created boss enemy with pixel art (UPA Toolkit) and animation with 2 sprites (non-looping).

Gameplay: Added player life counter to UI alongside score displays. Added new script PlayerLifeCountDisplay and made slight edits to original Health script as required.

Download

Download
MacOS.zip 29 MB

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